﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace Snake.Gameplay
{
    [Serializable]
    public struct CueDefine
    {
        public string Tag => cue.gameplayCueTag;
        public GameplayCue cue;
    }
    
    [CreateAssetMenu(menuName = "Gameplay/CueDefine")]
    public class GameplayCueDefine : ScriptableObject
    {
        public List<CueDefine> data = new List<CueDefine>();
    }
}